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Author Topic: 888 Unsourced Autistic Games and Animu Rants by ATOP  (Read 294941 times)

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2675 on: April 10, 2018, 12:29:49 PM »
+6
LOL @ "Games journalist".  Who does she even work for?

This is a good teachable moment.  Notice the soyboys joining in on the condemnation and everybody smugly reminding the developer how much power the games journalism business supposedly has.  "Joke's on you.  We're not covering your game now unless you fire this guy and apologize"   :smug:  Sadly the publisher will probably fall for it hook, line, and sinker.  Now matter how many times kowtowing to SJW's ends up being bad business, cucked big businesses will never stop doing it. 

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2676 on: April 10, 2018, 12:41:20 PM »
+6
I like how she objectified the male anatomy by holding an unrealistic representation of a penis.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2677 on: April 10, 2018, 01:09:12 PM »
+12
> wears an overwatch jacket and wields a dildo umbrella

> complains about teabagging in multiplayer fpses

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2678 on: April 12, 2018, 07:21:26 AM »
+7
That's the dildo bat from Saints Row: The Third. The game that gives you bonus points for running around naked.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2679 on: April 12, 2018, 05:55:27 PM »
+10
Turns out the fat bitch faked the whole teabagging thing for attention.




Also they're using dog references for Spyro Trilogy and had tiny dogs in mocap suits as well as shooting video references of tiny dogs running around. Spyro's running motion comes from a beagle and other motions come from a poodle.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2680 on: April 12, 2018, 08:46:26 PM »
+6
There's just so much shit going on with the bullyhunters you'll probably hear about it in a Mr. metokur video.

The short of it is the following:
Sponsored by Twitch, Soylent and GAMER GEAR brands to sell headphones and special chairs
Bully hunters played the roles of bully hunter, bully, and victim
All matches were pre-recorded, turns out all the gameplay footage was of male players playing
None of the footage of them sitting at their desktops lined up with what was going on in game, it was literally keyboard mashing
Entire Twitch staff cut the stream early after people called Twitch out on partaking in this scam. A dozen or so twitch staff members were in twitch chat at the time and people went all out on them for trying to pull the wool of their eyes.
Bullyhunter website did not function right at all throughout stream
They paid a production team to give the room dynamic lighting so it would get all dark and dramatic when the Bullyhunter hotline got message of harassment.
Maximum chair weight claims to hold up to 400lbs, another lie that was stamped out on the stream.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2681 on: April 12, 2018, 08:50:55 PM »
+4
There's just so much shit going on with the bullyhunters you'll probably hear about it in a Mr. metokur video.

Lol. Turns out there was only one "bullyhunter"

Invalid Tweet ID
Also love how it was supposed to be an hour long of "Live bullyhunting" but was instead a 35 minute advert with 30 seconds of "highlights" (pre recorded footage with the same voice clip over and over)

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2682 on: April 13, 2018, 05:06:05 AM »
+14
Can anyone redpill me on why soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia anchor baby colonial pavement ape furnigger horrorcow acne scarred twittards are trying so immensely hard to stir up a nontroversy over the new God of War game
« Last Edit: April 13, 2018, 05:21:15 AM by Duwango »

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2683 on: April 13, 2018, 06:53:21 AM »
+3
Can anyone redpill me on why soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia anchor baby colonial pavement ape furnigger horrorcow acne scarred twittards are trying so immensely hard to stir up a nontroversy over the new God of War game
That and what the fuck is a bully hunter.
His name was Harry Anderson

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2684 on: April 13, 2018, 08:27:28 AM »
+9
Can anyone redpill me on why soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia anchor baby colonial pavement ape furnigger horrorcow acne scarred twittards are trying so immensely hard to stir up a nontroversy over the new God of War game
That and what the fuck is a bully hunter.

As far as I know, and I know little about this, it's a group of women (most likely "women") "fighting back" against shitlords making shitlord comments in Counterstrike.  Like "get back in the kitchen, bitch" apparently is so triggering in CY+3 that they have to have a supposed group then identify the shitlord and then try to BTFO him online.  Apparently corporate sponsorships out the ass with this one too, unsurprisingly.  Sounds completely staged but nothing surprises me anymore.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2685 on: April 13, 2018, 08:48:24 AM »
+17
The real cherry on top was a bunch of the bullyhunter ladies wound up getting banned for calling people faggot and nigger after the whole stream imploded and then trying to backtrack saying they're pet names not insults.


Nigger hasn't been a pet name since 1861

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2686 on: April 13, 2018, 08:55:04 AM »
+2
Can anyone redpill me on why soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia anchor baby colonial pavement ape furnigger horrorcow acne scarred twittards are trying so immensely hard to stir up a nontroversy over the new God of War game
I haven't heard anything negative about the GOW game, the only things I've heard are that the gameplay is different and the new combat is fairly solid. The first few boss fights seem less violent than the previous games because throwing an entire floor on a guy is the ending to the first boss and it was done in the same way in the Hercules fight, but for the new boss kratos doesn't mutilate and disfigure the face before throwing the floor ontop of the guy like he did for Hercules.

I guess at this point they're trying to get controversy to sell which means things are getting away from the PC bullshit.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2687 on: April 13, 2018, 11:14:13 AM »
+6
Console warfare has expanded from teenagers to the new generation of manchildren who were shitty console warfaring babies. Children are upset Sony revived one of their exclusives and it might be as good as it was, making them feel bad they can't afford all the toys. Should wait for release since game journos aren't worth the keyboards they type on.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2688 on: April 13, 2018, 11:57:43 AM »
0
Can anyone redpill me on why soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia anchor baby colonial pavement ape furnigger horrorcow acne scarred twittards are trying so immensely hard to stir up a nontroversy over the new God of War game
I haven't seen much of that, it's gotten near universal 10/10s and 9/10s from the soyboy bluecheck transcreature low income burger flipping crippled diabetic fibromyalgia types in Games Journalism. Which is in itself a reason to doubt the game's quality, but probably not what would motivate the twitterati.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2689 on: April 13, 2018, 12:32:28 PM »
+5
That and what the fuck is a bully hunter.

I found a pretty short video that sums it up nicely. No footage from the stream, though:

<a href="http://www.youtube.com/watch?v=mYYa9wcxdaQ" target="_blank">http://www.youtube.com/watch?v=mYYa9wcxdaQ</a>

To sum it up, it looks like it's a poorly conceived, poorly executed sham operation that belongs in the corporate virtue-signalling thread.
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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2690 on: April 13, 2018, 03:07:24 PM »
+8
The long story about how pozzed management destroyed a game developer. Jumbled and trimmed the article a bit.

Quote
On December 4, 2014, 2K made a big announcement. The publisher had formed a new game studio called Hangar 13, to be led by Haden Blackman.

2K Czech had started working on Mafia III as soon as the second game shipped. The project was in development for roughly three years, sources said, and it went through several fits and starts over that time as 2K Czech tried to figure out where to take the series. “They had spun their wheels for a long time,” said one person familiar with the game. “2K wasn’t happy with it, so the goal was to bring the game over to Novato, bring in some new blood and a new approach, and try to reinvigorate it.”

By mid-2013, 2K had rebooted Mafia III and moved the project from the Czech Republic to Hangar 13. Throughout the remainder of 2013 and then 2014, Blackman quietly recruited staff from all across the San Francisco Bay area.

Blackman, along with writer William Harms and his other leads, wanted to do something radical with Mafia III. They didn’t just want to make another open-world crime game—they wanted to tell a story that drove conversations that most games wouldn’t touch. Eventually they landed on New Orleans, the 1960s, and the story of Lincoln Clay getting revenge on a crime family after they’d killed his adopted father and brother. At first, it was envisioned as a straightforward revenge tale, but 2K boss Christoph Hartmann wanted Mafia III to compete with Rockstar, one of Hangar 13’s sister studios and the company that had been overshadowing Mafia since its inception. Several people familiar with Hangar 13 told me that Hartmann wanted them to make a game on par with Grand Theft Auto. He wanted districts, empire-building, and a massive open world.

Hangar 13 also had to deal with a social divide between the old Mafia developers and the new ones. People who worked at the studio say there was no animosity between the groups—“Everybody got along quite well,” said one—but they’d often spend time sequestered. The Czech speakers would eat lunch and hang out together, as one might expect from expatriates who shared a common tongue. Plus, there were cultural clashes to sort out. “They have different mannerisms,” said one person who worked there. “Czechs will tell you flat out that an idea sucks, it’s the stupidest thing they’ve ever heard. Americans will sugar-coat it, dance around it.”

As Mafia III went into production, throughout 2014, 2015, and then 2016, that’s what it became: an open-world game that tried to say something deeper. Like most video games, Mafia III’s development had some serious struggles. One of the biggest struggles, according to several people who worked on Mafia III, was that management finalized too many decisions too late in development.

When Mafia III came out, critics dinged the game’s structure for feeling repetitive, forcing players to do the same actions over and over in order to get through the story. The game had ten districts, each containing two rackets, or small criminal operations that Lincoln would have to assault and conquer. Before you could attack the boss of each racket, you’d have to deal damage to it, by killing enforcers, destroying vehicles, and blowing up contraband. At first this was a fun activity, but by the fifth or sixth district, it started to feel tedious. And there were ten of them.

For a long time, however, that damage system didn’t exist. Instead, racket bosses would be open at any time, and you could raid them well before your character was equipped to take them down. The logic behind this decision was to give the player as much freedom as possible, but those who opposed it pointed out that it would just lead people to have a bad time. “We’d say, ‘Well if players know the content is there, they’re going to go attack it and fail repeatedly,’” said a member of the team. “Sure enough in play tests, everybody was throwing themselves against the wall trying to defeat these hideouts.”

Eventually, Mafia III’s managers agreed that this had to be fixed. “We tried all sorts of different ways to solve it,” said another person on the team. “But it was so late in development, the only thing we could come up with was to lock it behind damage.”

In conversations, nearly everyone I spoke to told a similar story: Designers and other people who played the game argued that the district system felt too repetitive and needed to be changed, while managers thought it might work and wanted to wait to see if it would all come together at the last minute, as many video games do.

“The things we got knocked for, once it came out, were always known,” said one person who worked on the game. “We just couldn’t get traction on it. Like the game being grindy and repetitive—we all knew that for years, had hundreds of conversations about it, and just couldn’t get upper management to agree with us. And then we’d go to focus testing, and they’d go, ‘The game’s too grindy.’ We’d go, ‘We’re in beta, can’t do much about it.’ Mafia could’ve been better than it was. All the issues, the floor knew about for years—we just couldn’t get the director level to agree with us.”

Critics had praised Mafia III’s story, which revolved around a black Vietnam veteran named Lincoln Clay, and many pundits had complimented the game’s narrative choices. Here was a game that explored structural racism in unprecedented ways, allowing the player to experience life in the 1960s from the eyes of a black man, frequently abused and pelted with racial slurs. It was designed so that if Clay stepped into a rich, white neighborhood, the cops would watch him more carefully. In poorer districts, police would take longer to show up. It was rare to see this sort of thing in a video game, let alone a multi-million-dollar action game.

In November 2016, a few weeks after Mafia III’s launch, 2K bragged about the game’s sales, calling it the “fastest-selling game” in the publisher’s history.

A year and a half later, however, Hangar 13 is a far different place. This past year was a turbulent time for the studio, as it floundered while trying to figure out what its next game would be. Many of the people who helped make Mafia III are now gone, including the game’s art director, technical art director, senior producers, design director, many design leads, and a number of other key staff. Some left voluntarily; others were let go or asked to move. Some went to other game companies; others moved to the top-secret studio next door to work on an unannounced new BioShock game.

Hangar 13 went through two different rounds of layoffs over the past year, including one in mid-2017 that went unreported. During the second layoff, in February 2018, the company moved some staff out of its office in Novato to locations in the Czech Republic and Brighton, England, offering them new jobs at lower salaries, according to two sources.

At first, the plan was to make Mafia IV, set in Vegas during the 1970s. It was an enthralling vision—a video game take on Martin Scorsese’s Casino, set in the glitz and glamor of mob-controlled Sin City. It’s easy to imagine what that might have looked like: fighting enemies on the strip, managing your own casino, putting your character’s name in lights.

Plans for a fourth Mafia didn’t last long. At one point, as two sources recalled, Blackman flew to New York City to meet with Take-Two and 2K higher-ups. He then told the staff of Hangar 13 that he’d been given a choice: They could either develop Mafia IV or start something completely unique, a new intellectual property. He said he’d picked the latter. “The way it was pitched in the big all-hands meeting was: Mafia IV was a great thing, it’s exciting,” said one person who was there. “But we’ve always wanted to do our own IP.”

This new IP would become Rhapsody, a game about subterfuge in 1980s Berlin. You’d play as a Russian Jew whose parents had been murdered in a Soviet labor camp. He’d be rescued by Americans, then recruited to join a spy organization called Rhapsody. “It was hitting a lot of the beats we were good at,” said one person on the project. Like Mafia III, this game would put you in the shoes of someone who was treated as subhuman by the people around him and thought largely in terms of vengeance. “He’s doing missions, trying to save the world and get revenge on whoever killed his parents, trying to decide between the personal good and the public good.”

One of Rhapsody’s proposed mechanics had involved musical cues. Part of the main character’s backstory involved the piano that his parents had bought for him as a child, and one core idea was that the game’s “detective mode” would be triggered by listening to music. At some point, according to everyone I spoke to who was there, Hangar 13’s management decided to extract that music idea and make it the focus of their game.

Suddenly, Rhapsody would be an action game fueled by music. Maybe instead of being set in Berlin, it’d be in San Francisco. And maybe instead of playing as a spy, you’d be a superhero. “The concept was using music as a weapon,” said one person on the game. “You could use music to inspire you, channel it into weird effects.”

One person brought up an example that was bounced around at the studio: You’d be listening to, say, Survivor’s “Eye of the Tiger.” Press buttons on the controller at the right time, and you’d summon an actual tiger to help you in a fight. Hangar 13’s leadership had loved the audio style of Mafia III and wanted a game that was all about music, from Metallica to Miley Cyrus.

Morale sunk. As part of this transition, Hangar 13 laid off around a dozen people, and those who remained weren’t sure what they were even doing. “A year into it, most of us still didn’t get what the concept was,” said one person who worked on this new version of Rhapsody. “We made a prototype of this for a year, and nobody still knows what the game is.”

By the end of 2017, according to one source, the studio’s management had all but given up on the music idea. It was never practical to begin with—the licensing costs for all those songs would have escalated into the millions. Instead, the project started morphing into more of a traditional superhero action game. “They never came out and said, ‘Hey, we’re not doing the music thing anymore,’” said the source. “It just kind of silently went away.”

It’s not clear what Hangar 13’s next game will be. Two people close to the company told me that right before the layoffs, the company had discussed adding drop-in co-op to the newest iteration of their superhero game. Rumors floating around Hangar 13 circles have suggested that the company is looking to chase the “games as a service” dragon and make something that can support ongoing revenue streams.

Even if the studio does pivot to multiplayer, it’s not impossible to imagine a Hangar 13 that continues to take interesting risks with video game storytelling. The main writers of Mafia III are still there, as is Blackman, who has spoken frequently about his love for narrative. One truism among game developers is that a studio’s culture is driven by the discipline of whoever is in charge, and the guy who runs Hangar 13 is a writer.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2691 on: April 13, 2018, 03:24:16 PM »
+8
This is the official Twatter account of one of the most well-known brands in e-sports.


Hahahahahaha.
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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2692 on: April 13, 2018, 04:00:07 PM »
+10

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2693 on: April 13, 2018, 05:23:39 PM »
+5
Console warfare has expanded from teenagers to the new generation of manchildren who were shitty console warfaring babies. Children are upset Sony revived one of their exclusives and it might be as good as it was, making them feel bad they can't afford all the toys. Should wait for release since game journos aren't worth the keyboards they type on.

All of those manbabies love to shriek about le ebils of capitalism and how much of dindu nuffin failures they are because of that system, even thought they all hold onto lifeless existences of consumerism and the only aspirations they have is having more nintendo-sanctioned pokemon plushies and overpriced cardboards.

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2694 on: April 13, 2018, 05:36:23 PM »
+6
The long story about how pozzed management destroyed a game developer. Jumbled and trimmed the article a bit.

(888)

Jesus christ. It's like the director knew absolutely fucking nothing about game development (probably not a joke), constantly reworking the entire game at a whim is fucking insane.

It's just like a paragraph I remember reading in "The Game Maker's Apprentice", a game maker tutorial book involving the original devs.

Quote
Pie in the Sky

[In reaction to a simple 2d game where you control koalas]


« Last Edit: April 13, 2018, 05:51:09 PM by open-source jihad »

♪All the other kids with the pumped up kicks
You'd better run, better run, out run my gun♫
♪All the other kids with the pumped up kicks
You'd better run, better run, faster than my bullet♫
open-source jihad OFFICIAL YouTube intro!!! (CLICK HERE)
Tranny kill count:

TO GO TO BED FOREVER

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2695 on: April 13, 2018, 05:50:53 PM »
0
Console warfare has expanded from teenagers to the new generation of manchildren who were shitty console warfaring babies. Children are upset Sony revived one of their exclusives and it might be as good as it was, making them feel bad they can't afford all the toys. Should wait for release since game journos aren't worth the keyboards they type on.

Just fucking buy both systems

The only time I get pissed at a system is when it doesn't release enough games or releases shitty tech demos and calls them games like fucking Labo.

Xbox's Windows PC integration/unification interests me but they've done fuckall with it. Xbox as a console has jackshit that i want on it, they're still promoting PUBG and I'm not even touching that piece of shit due to how time consuming everything is even if you just played for a little bit. For multiplayer games the worst thing you can do is make the challenges tedious or needing a 16 party orchestration requiring exact timing and everyone standing in the ideal spot. PUBG does this and marries it to tedious grinding. Fortnite also does this and there's nothing I hate more than a game sitting in my backlog at 5% because it takes forever to get anywhere.

I could probably make the argument that Brink did it better since everything can be done with bots or solo and then you're just left with multiplayer to play at your will.


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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2696 on: April 13, 2018, 05:57:02 PM »
+1
PUBG does this and marries it to tedious grinding. Fortnite also does this and there's nothing I hate more than a game sitting in my backlog at 5% because it takes forever to get anywhere.

Oh god... Is PUBG just normie wow?

<a href="http://www.youtube.com/watch?v=5lo9kmcEw0w" target="_blank">http://www.youtube.com/watch?v=5lo9kmcEw0w</a>

I could probably make the argument that Brink did it better since everything can be done with bots or solo and then you're just left with multiplayer to play at your will.

It's honestly suprised that everything in that game is Peer 2 Peer... Even though the official servers are down you can still play multiplayer. Same with anarchy reigns.

More games should do this sort of thing
« Last Edit: April 13, 2018, 05:59:28 PM by open-source jihad »

♪All the other kids with the pumped up kicks
You'd better run, better run, out run my gun♫
♪All the other kids with the pumped up kicks
You'd better run, better run, faster than my bullet♫
open-source jihad OFFICIAL YouTube intro!!! (CLICK HERE)
Tranny kill count:

TO GO TO BED FOREVER

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2697 on: April 13, 2018, 06:03:41 PM »
0
The Brink Multiplayer servers are still up on PS3 i think. At least they were as of last year. I know killzone 2 and 3 recently shut down, but it's rumored that they're getting a PS4 collection with the multiplayer removed like the Uncharted Collection.


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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2698 on: April 13, 2018, 08:27:36 PM »
+4
gamergurl opens her mouth in a multiplayer game, what happens:

a) others bully and tell her to go back to the kitchen
b) she gets stalked by her new orbiters

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Re: 888 Unsourced Autistic Games and Animu Rants by ATOP
« Reply #2699 on: April 13, 2018, 08:54:51 PM »
+9


Nigger hasn't been a pet name since 1861

oh shit dude the moon comes out and you turn into a wereposter