Europa Universalis is the perfect example because although Europe is made unrealistically strong quite early (which results in some hilarious nonsense like the Swedish landing in Japan with 2000 men in 1430 and slaughtering armies 5X their size) this is essentially a cop-out due to practicality. The actual reasons for Europe's eventual dominance are extremely complex and it makes alot more sense to instead of spending an extra year balancing an extra two dozen factors that will eventually lead to European technological superiority, just slap the non-European cultures with various levels of shitty tech groups and move on to other parts of the game. Greater level of abstraction produces almost identical results.
Of course you can still get upset about how this is

'justifying colonialism and genocide eurocentrism blah blah'

but the game is about the era of European dominance and colonialism. If you want to play a game where Western Europeans aren't sailing around the world taking land and forming colonies than why exactly are you even here, go play Civilization bitch. I get the feeling these people won't be satisfied until videogames are either all about cooperation and centered on building equitable relationships between consenting partners, or the game bombards you with preachy whining everytime your paladin kills an orc
that lives in a matriarchal society free of strife or poverty.Alas SJW love their videogames and having played them constantly their whole lives have been conditioned to accept violence as part of a game. This forces them to make some hilarious logical backflips in order to assume that rape is completely unacceptable in a game, but running around shooting police officers is a-ok. Some people who are victims of rape could be disturbed by the inclusion of rape in a game, that isn't an unreasonable statement. I've never even been raped before and I find films with prolonged rape scenes rather disturbing. On the same token, torture is also something I find rather disturbing and so films like Saw or what-not I tend to avoid.
The answer to all this is, 'so what'? Plenty of people are uncomfortable with all sorts of content, yet these people single out rape as some uniquely awful crime that can never be depicted in fiction unlike everything else in the history of mankind. If the content is disturbing to you, don't watch it. If CoD reminds you of your days in 'Nam, maybe turn off your fucking Playstation 3 and go do something else. The adults are talking and if you can't handle it, leave.
Tomb Raider was a goddamn honeypot for these types. The only reason this game got the attention it did is because the main character is a woman. The frequent scenes of peril, the litany of elaborately detailed deaths, none of these would have raised any eyebrows if the person you were watching get impaled in HD had a dick. SJW want this both ways, they want women to be portrayed as men would be but at the same time they demand special treatment for 'female experiences', as if being a woman or not has anything to do with fighting space pirates or being trapped on a hostile island. Both of these conditions are impossible to fulfill at the same time because either you treat your female characters like men (subject to brutal violence along with everyone else) which makes you a misogynist, or you 'protect' your female characters either by keeping them out of the action or just not including them, opening you to charges of 'putting women on a pedestal' or 'silencing women's voices'.
The only way to win is to make a game where you play a gender-fluid two spirit female identifying Person of Color (of size as well!) who enlightens white males about their privilege.